An established game development and art
outsourcing studio based in Liverpool, UK.
Delivering game art to companies worldwide.
Welcome to Skyhook Games! One of the very best things about Skyhook Games are the people. Whenever we ask our team what the best thing about working for Skyhook is, they say it’s the people and culture, so we wanted to give you a little insight into what working at Skyhook Games is all about.
We are a company that is focused on diversity, inclusivity and flexible working practices and have a genuine passion for creating amazing video games.
Our clients trust us to step in and act as an extension of their team. We continually demonstrate that our outputs match our promises.
We bring experienced hands and a thoughtful approach to everything we do. We're always striving to do better and have open conversations to reach the best possible outcome.
We are an organisation filled with passionate staff. We genuinely enjoy what we do, we are always keen to learn more and we put real care into each project.
We partner with companies who match our values and together we build valuable collaborations. We offer ongoing support to our partners and our team.
Skyhook People and Culture
We are a company that is focused on inclusivity, diversity and flexible working practices and we have a genuine passion for creating amazing video games. Our mission statement is… and have grown year-on-year since the studio started. Our core values focus on being reliable, thoughtful, passionate and supportive in everything we do and we bring this same ethos to those who join us, as well as to our external clients.
- We are Safe in Our World Partners and UKIE #RaiseThe Game Pledge partners so want people to know that equal opportunities is important to us and we are committed to having a diverse workforce and inclusive environment
- We were recognised on the Tech Climbers 2023 list
- Head of Studio is a qualified Mental Health First Aider
- We are an Outsourcing and Game Development Studio and work on a number of interesting projects at any one time. Based in Liverpool and in the “trendy” Baltic Triangle area
Skyhook Work Environment
Our studio is based in the trendy Baltic Triangle area of Liverpool and offers a fantastic creative space to work in. Our team have access to a comfortable breakout area (complete with our own lawn mower in studio), a range of games, reference books, a modern kitchen with all facilities needed (including a constant supply of coffee for our coffee lovers on the team!) and easy to access parking or public transport links nearby. We also have a fantastic restaurant/bar on site downstairs which our team can access each day, as well as lots of local food and drink places all within walking distance.
We offer remote/hybrid working but if you were to move to Liverpool you’d be setting up home in a city that has a rich cultural history and some of the friendliest people in the world (including the brilliantly, welcoming Skyhook Games team!).
Why Work For Skyhook Games?
- Fantastic team culture and working environment
- Zero crunch culture
- Flexible working hours
- 25 days holiday +Bank Holidays, rising with length of service each year
- Holiday buy back scheme
- Annual pay reviews
- Discretionary bonuses
- Employee Assistance Programme
- Contributory workplace pension scheme
- Referral bonus scheme
- Parental leave
- Company Events, including social events, industry events, charity events and more
- Continual training and development for all staff
- Paid parking
- Cycle to work scheme
- Christmas-New Year shutdown
We're here for you.
Got a question? A wish? Or just curious to learn more about Skyhook Games? Let us know and we'll get back to you as soon as possible.
Rick is Lead Game Designer and brings his passion for games, film and music to everything he does.
Why do you love being a Game Designer?
“There are two main reasons why I love game design. Firstly, I love to solve problems, and I look at game design as a series of problems to solve to make the game the best it can be. Secondly, design is so broad a subject, one day you are reviewing a location design, the next a UI flow. No two days are ever the same.”
Lewis is an environment artist specialising in creating stunning real worlds scenes in UE4.
Why do you love being an Environment Artist?
“I love the process of creating believable worlds for the player to experience. Whether it be a real world replication
or something from the art teams imagination. It is a very challenging but equally rewarding job role.”
Lead Vehicle Artist
Jason is senior vehicle artist specialising in high poly vehicles for simulation games
Why do you like working at Skyhook?
“Skyhook gives me the flexibility to work in an environment that I am comfortable with, the people are great and the projects are innovative.”
Jon has a hands-on role creating and managing art production within Skyhook Games.
“I’ve worked in games since 1996, I still love to see a neat wireframe with every poly counting, and the challenge that creates”