Skyhook Games is a well-established studio working with key publishers both on game development and with an internal outsourcing group built on the back of years of experience in simulation and open-world. We have an opportunity for a remote contract Senior Houdini Procedural Technical Artist to work on a new project. This role can be offered remote, hybrid or onsite in our Liverpool, England studio. The contract length is negotiable.

If you are a Senior or Lead 3D Houdini Artist, looking to take the leap in to cutting edge technology, pushing open-world to the limits and helping create a pivotal experience of exploration and discovery, reach out to us and be part of our world!

What will you do?

  • Act as the bridge between art and engineering leading the development of our procedural pipelines
  • Creating and updating Houdini digital assets
  • Take ownership of the Houdini part of our procedural world creation system and support content
  • Be responsible for general architecture, plan future upgrades and implement features
  • Work with other engineering and art teams to make sure the toolset remains best fit and can deliver on quality
  • Mentor and train the procedural team on best practice and Houdini driven development

What skills do you need?

  • Experience with using Houdini & creating HDA’s
  • Knowing Houdini scripting language VEX
  • Need to know the Unreal Engine and the art pipeline and how Houdini integrates in Unreal
  • A deep understanding of procedural ways of working
  • Be up to date on latest technologies and workflows used in the game industry
  • A passion to improve our tech art pipeline
  • Experience in utilising Houdini’s PDG to generate large, real-time worlds
  • Experience in implementing procedural methodologies into existing art pipelines
  • A deep knowledge of optimisation methodologies at a AA+ level
  • Great problem solving & critical thinking
  • Good communication

Experience as a senior or lead in a similar position in the games, film, animation or VFX industry

Nice to haves:

  • Good experience using JIRA & Confluence
  • Experience in creating tools (either via Blueprints or python scripts) to help artists and programmers


  • Company events, including social events, industry events, charity events and more
  • Continual training and development for staff
  • Fantastic team culture and working environment
  • Zero crunch culture
  • Flexible working hours
  • Christmas-New Year shutdown

Skyhook Games are an equal opportunities employer and is committed to having a diverse workforce and inclusive environment. Reasonable adjustments will be made for candidates with a disability.


If you have the skills and are up for the ultimate open-world challenge, please send your CV and environmental art portfolio using Houdini to [email protected] Please make sure your portfolio has examples using Houdini in placing an asset in scene, as well as terrain in game.