Lawn Mowing Simulator
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We work with video game companies in the UK and beyond to deliver game art solutions. This means that game studios who are looking for extra support to develop their next game can connect with our team and leverage their experience and skills to bring the final product to life.
If you are looking for sim developers or game art designers with wide-ranging experience and a keen eye for detail, our team can help.
You can access sim developers who have vast, relevant experience and outsource your game art needs as required to get your game to the finish line.
Our team works flexibly to provide the game art solutions you need to develop your game. If you are a game art studio based in the UK or a gaming company working globally, we work to your needs… You may want to work with us from the beginning to imagine and create the groundwork for the game art, or you may be looking for people to step in and increase the power of your team to hit deadlines.
Skyhook is your game art outsourcing partner, ready to step in when needed and help you to develop your game.
We can work in the software or system you need.
From the most popular to the lesser-known...
If you use it, we have someone who’s great at it.
Supporting the development of realistic 3D environments in our creations, used reliably across multiple projects with an array of clients.
Immersive, interactive experiences made possible with this highly popular game engine, accessible to creators across the globe.
Realistic materials created through this highly sophisticated software, bringing environments to life for games of all kinds, and in particular, for planes, trains and automobiles.
Rick is Lead Game Designer and brings his passion for games, film and music to everything he does.
Why do you love being a Game Designer?
“There are two main reasons why I love game design. Firstly, I love to solve problems, and I look at game design as a series of problems to solve to make the game the best it can be. Secondly, design is so broad a subject, one day you are reviewing a location design, the next a UI flow. No two days are ever the same.”
Lewis is an environment artist specialising in creating stunning real worlds scenes in UE4.
Why do you love being an Environment Artist?
“I love the process of creating believable worlds for the player to experience. Whether it be a real world replication
or something from the art teams imagination. It is a very challenging but equally rewarding job role.”
Lead Vehicle Artist
Jason is senior vehicle artist specialising in high poly vehicles for simulation games
Why do you like working at Skyhook?
“Skyhook gives me the flexibility to work in an environment that I am comfortable with, the people are great and the projects are innovative.”
Tina works across numerous projects throughout the Studio to enable our creative teams to consistently deliver on time to high standards.
What is it like working at Skyhook?
“I joined Skyhook Games during the global pandemic and was nervous about starting remotely and continuing remotely. The team at Skyhook are very friendly, welcoming, and each individual has an amazing array of talents. The atmosphere everyday is great and everyone is treated equally whether they’re a freelancer or part of the studio! I’ve met some amazing friends here already.”
Jon has a hands-on role creating and managing art production within Skyhook Games.
“I’ve worked in games since 1996, I still love to see a neat wireframe with every poly counting, and the challenge that creates”
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If you have a question for us, send a message and the relevant member of the team will get back to you as soon as possible.