Lawn Mowing Simulator

Brand new game coming soon to PC and Microsoft xBox Series X

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Why Skyhook?

Uplifting experiences

We work with video game companies in the UK and beyond to deliver art outsourcing and game development solutions. This means that game studios who are looking for extra support to develop their next game can connect with our team and leverage their experience and skills to bring the final product to life.

If you are looking for sim developers or game art designers with wide-ranging experience and a keen eye for detail, our team can help.

You can access sim developers who have vast, relevant experience and outsource your game art needs as required to get your game to the finish line.

Our team works flexibly to provide the game art solutions you need to develop your game. If you are a game art studio based in the UK or a gaming company working globally, we work to your needs… You may want to work with us from the beginning to imagine and create concept art for a vehicle or character all the way through to a fully developed 3D game art environment where we can provide the team extension you are looking for to step in and increase the power of your team to hit deadlines.

Skyhook is your art outsourcing and game development partner, ready to step in when needed and help you to raise your game.

Dovetail Games
Derek Siddle Dovetail Games Head of Content
“Skyhook Games have been working closely with Dovetail Games since 2014. They have consistantly delivered quality across our main franchise collection. With their vast experience and talent, as well as being able to quickly adapt to a range of workflows, software and technology, we are able to plan and deliver effectively.”
Lucid Games
Jeff Lewis Lucid Games Game Director
"Working with Skyhook has been a great experience for Lucid Games. Their work is of a very high quality, their communication clear and succinct and turnaround is always very fast. We look forwards to working with them again in the future and highly recommend their services"
Destruction Allstars
Destruction Allstars Lucid Games PS5
Destruction Allstars is an Arena based combat game, with fast paced action taking place behind the wheel and on foot

We can work in the software or system you need.
From the most popular to the lesser-known...
If you use it, we have someone who’s great at it.

Maya

Supporting the development of realistic 3D environments in our creations, used reliably across multiple projects with an array of clients.

Unreal

Immersive, interactive experiences made possible with this highly popular game engine, accessible to creators across the globe.

Unity

Realistic materials created through this highly sophisticated software, bringing environments to life for games of all kinds, and in particular, for planes, trains and automobiles.

Rick

Lead Designer

Rick is Lead Game Designer and brings his passion for games, film and music to everything he does.


Why do you love being a Game Designer?

“There are two main reasons why I love game design. Firstly, I love to solve problems, and I look at game design as a series of problems to solve to make the game the best it can be. Secondly, design is so broad a subject, one day you are reviewing a location design, the next a UI flow. No two days are ever the same.”

Lewis

Environment Artist

Lewis is an environment artist specialising in creating stunning real worlds scenes in UE4.

Why do you love being an Environment Artist?

“I love the process of creating believable worlds for the player to experience. Whether it be a real world replication
or something from the art teams imagination. It is a very challenging but equally rewarding job role.”

Jason

Lead Vehicle Artist

Jason is senior vehicle artist specialising in high poly vehicles for simulation games

Why do you like working at Skyhook?

“Skyhook gives me the flexibility to work in an environment that I am comfortable with, the people are great and the projects are innovative.”

Jonathan

Art Director

Jon has a hands-on role creating and managing art production within Skyhook Games.

“I’ve worked in games since 1996, I still love to see a neat wireframe with every poly counting, and the challenge that creates”

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Want to take your career higher? Join our team

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We're here for you.

If you have a question for us, send a message and the relevant member of the team will get back to you as soon as possible.