tsw 3: midland main line- june patch notes
below you’ll find a list of all improvements & new additions to midland main line!
- Added 89 HST services, particularly between Derby <-> Leicester
- Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
- Added ROG service from Derby -> Leicester dragging the Blue Class 375
- Re-enabled ROG and Class 375 Blue service
- Re-enabled Toton HL -> Leicester Aggregate freight service
- Updated Class 66 railtour to use SEH Class 66 instead of RHTT
- Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.

timetable:
- Added 89 HST services, particularly between Derby <-> Leicester
- Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
- Added ROG service from Derby -> Leicester dragging the Blue Class 387.
- Re-enabled ROG and Class 375 Blue service
- Re-enabled Toton HL-> Leicester Aggregate freight service
- Updated Class 66 railtour to use SEH Class 66 instead of RHTT
gameplay:
- Removed short 90mph section when leaving Nottingham station
- Fixed a crash starting the ‘Set Pieces’ scenario.
- Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
- Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.
derby station:
- Added Derby Arena football stadium
- Added 3 new buildings on the platforms and updated many others.
- The model for Derby Roundhouse has been replaced with new models and textures.
- Added Barriers at Derby station
- Changed bridge supports
- Updated Derby side building with doors, windows and arches, and weathering effects.
Station building should no longer be floating - Added more car variation in car parks around Derby
- Lamps no longer clip into the wall around Derby station
- Renamed text above lounge on platform 7 to read “EMT Lounge”
- Removed floating benches
- Adjusted lighting around the station
- Fixed light leaking in through the underpass roof from the platform above
- Fixed rain passing through the canopies.
- Fixed holes in the scenery at Derby station – Talk about mind the gap!

east midlands parkway:
- NPCs will now spawn at East Midlands Parkway
- Shelters will no longer change size when moving away.
- Added missing track point blades coming out of the tunnel before East Midlands Parkway
- Updated with signage and display boards to the platforms to better match references, and added weathering on platforms.
- Player should now be able to climb onto platforms at East Midlands Parkway and Leicester Station.
- Removed snow build-up appearing on platform 1
- Fixed posters clipping into fences
nottingham:
- Snow will no longer build up underneath Nottingham Bridge
- Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
- Fixed issues with passengers getting stuck or floating at Nottingham station
- Fixed Nottingham station platform number signage with correct numbers
additional:
- Added AWS magnet on the line from Derby -> Spondon
- Added a new bridge around Leicester
- Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
- Redesigned Sawley level crossing to be more natural, added angled crossing plate
- Adjusted platform height at Syston station
- Rain/snow should no longer clip ends of Redhill tunnel
- Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
- Updated scenery around Loughborough station based on community feedback.
- Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
- Fitted incandescent bulbs to signal just north of Leicester station
- Moved Lamp post at Spondon so a car stop could be attached to it
- Activated AWS ramp for signal just north of Beeston station.
- Passengers will no longer get stuck in the ground before boarding a train at Loughborough
- Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
- Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
- Fixed trees appearing too close to the track
- Fixed a gap in Leicester footbridge.
Fixed Beeston station stair textures - Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
- Fixed hedge materials displaying incorrectly
- Fixed various collision errors and clipping across all stations and along the route.
- Fixed various camera clipping issues – players can no longer fly through iconic buildings.
- Fixed flowerpots attachment to fences at Long Eaton station
- Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
- Fixed various spelling errors

class 158:
- Passengers no longer stand in the vestibules and block the player
- Added two help tips that show the player how to open doors using shortcuts.
- Added a set to set the Reverser to “Off” in the tutorial.
- Added animations and a toggle to Clipboard light switch.
- Added DSD pedal animation and sounds
- Door panel buttons should function as expected.
- Window wipers now properly clear rain/snow.
- Changed wiper mode speeds for different slow and fast settings.
- Raised driver view point by 5cm
- Allowed gangway door to be opened from opposite cab of two coupled units.
- Cab Dial needles can now be seen at night with cab lights off
- Taillights are now correctly red.
- Train should work as expected when taking over from the AI after being previously coupled
- Adjusted platform height at Syston station
- Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
- Changed Traction Isolation and Vigilance Isolation to be toggleable, and made it so that the glass bar is removed when you toggle them
- Changed orange swooping line on the exterior of the 158 shall now end with a sharp point, based on community feedback and reference images.
- Ensured climb up options for all doors
- Ensured that all guard panel buttons are clickable, and that buzzer has audio.
- Ensured Starting engine with “Aux lights” extinguished will not trip Alternator Excitation
- Ensured “local control” only shuts off the local engine and the engine can be restarted by pressing Engine Start
- Implemented Fault Lamp Test – When the fault lamp test button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
- In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
- Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
- Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
- Prevented players form being able to click the front coupler in external views.
- Disabled Sander and Uncouple button lights from illuminating
- Removed ability to interact with the second man’s seat window through the front cab door
- Removed “ripple” visual effect on front window texture
- Reduced amount of sliding and slipping in conditions with bad adhesion
- Fixed areas where the model and textures were low resolutions
- Fixed texture seam alongside the side of the reverser handle
- Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
- Fixed AI trains so they can couple without issue
- Fixed issues with lighting in the passenger compartments
- Fixed an issue causing to guard panel local door to not work as expected in the Open position
- Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
- Fixed issue preventing sanding to never be applied on rear coach
- Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
- Fixed coupler button logic (to establish jumper cable connection the “Couple” button has to be pressed with reverser in Neutral)
- Various fixes to audio
- Various changes to emergency brake physics and logic
- Various physics improvements
class 43 hst:
- You can now sit in passenger seats once again
- Passengers will correctly board and disembark, and will not go through staff/guard doors.
- HST cars should be in the correct order
- Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
- [PS4/XB1] Fixed text appearing blurry and illegible on decals
- Fixed issues with shadows casting behind decals on Mk3 coaches
- Fixed an issue preventing players to interact with the gangway doors
- Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
- Fixed DRA and AWS isolate switches being reversed in operation
- Fixed ‘Not Quite Awake’ scenario to now start with the HST’s reverser facing “Forward”
- Fixed issue where doors appeared open after closing them from a distance
- Fixed gangway doors to correctly display “Open/Closed”
TSW 3: Midland Main Line is available now on Steam, Xbox One, Series S|X, PlayStation 4, PlayStation 5 and Epic Games Store!