tsw 3: midland main line- june patch notes

below you’ll find a list of all improvements & new additions to midland main line!

  • Added 89 HST services, particularly between Derby <-> Leicester
  • Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
  • Added ROG service from Derby -> Leicester dragging the Blue Class 375
  • Re-enabled ROG and Class 375 Blue service
  • Re-enabled Toton HL -> Leicester Aggregate freight service
  • Updated Class 66 railtour to use SEH Class 66 instead of RHTT
  • Overhauled area around Derby station, including adding a Derby Arena football stadium, 3 new buildings on the platforms, barriers and changed bridge supports.

timetable:

  • Added 89 HST services, particularly between Derby <-> Leicester
  • Added 20 Ivanhoe services between Leicester <-> Nottingham, including 3 freight services
  • Added ROG service from Derby -> Leicester dragging the Blue Class 387.
  • Re-enabled ROG and Class 375 Blue service
  • Re-enabled Toton HL-> Leicester Aggregate freight service
  • Updated Class 66 railtour to use SEH Class 66 instead of RHTT

gameplay:

  • Removed short 90mph section when leaving Nottingham station
  • Fixed a crash starting the ‘Set Pieces’ scenario.
  • Fixed missing ‘set junction’ objectives on the ‘Set Pieces’ scenario.
  • Fixed custom liveries spawning in HST and 158 formations on introductions and tutorials.

derby station:

  • Added Derby Arena football stadium
  • Added 3 new buildings on the platforms and updated many others.
  • The model for Derby Roundhouse has been replaced with new models and textures.
  • Added Barriers at Derby station
  • Changed bridge supports
  • Updated Derby side building with doors, windows and arches, and weathering effects.
    Station building should no longer be floating
  • Added more car variation in car parks around Derby
  • Lamps no longer clip into the wall around Derby station
  • Renamed text above lounge on platform 7 to read “EMT Lounge”
  • Removed floating benches
  • Adjusted lighting around the station
  • Fixed light leaking in through the underpass roof from the platform above
  • Fixed rain passing through the canopies.
  • Fixed holes in the scenery at Derby station – Talk about mind the gap!

east midlands parkway:

  • NPCs will now spawn at East Midlands Parkway
  • Shelters will no longer change size when moving away.
  • Added missing track point blades coming out of the tunnel before East Midlands Parkway
  • Updated with signage and display boards to the platforms to better match references, and added weathering on platforms.
  • Player should now be able to climb onto platforms at East Midlands Parkway and Leicester Station.
  • Removed snow build-up appearing on platform 1
  • Fixed posters clipping into fences

nottingham:

  • Snow will no longer build up underneath Nottingham Bridge
  • Fixed floating assets around platforms near Barrow Under Soar and Nottingham.
  • Fixed issues with passengers getting stuck or floating at Nottingham station
  • Fixed Nottingham station platform number signage with correct numbers

additional:

  • Added AWS magnet on the line from Derby -> Spondon
  • Added a new bridge around Leicester
  • Achieving a gold medal on ‘5D90 Derby Etches Park’ will now correctly display on the menu
  • Redesigned Sawley level crossing to be more natural, added angled crossing plate
  • Adjusted platform height at Syston station
  • Rain/snow should no longer clip ends of Redhill tunnel
  • Adjusted platform at Barrow Upon Soar so it no longer clips with the 158
  • Updated scenery around Loughborough station based on community feedback.
  • Adjusted platform gauging at Leicester so that platforms better match the curvature of the track
  • Fitted incandescent bulbs to signal just north of Leicester station
  • Moved Lamp post at Spondon so a car stop could be attached to it
  • Activated AWS ramp for signal just north of Beeston station.
  • Passengers will no longer get stuck in the ground before boarding a train at Loughborough
  • Created an extra car stop at Loughborough so longer trains can fit more coaches on the platform and allow passengers to board.
  • Signal LR501 should no longer display double greens on a clear aspect, and appropriate numbers of yellows on caution aspects.
  • Fixed trees appearing too close to the track
  • Fixed a gap in Leicester footbridge.
    Fixed Beeston station stair textures
  • Fixed conflicting speed limit information around curve at Long Eaton and before East Midlands Parkway from Nottingham
  • Fixed hedge materials displaying incorrectly
  • Fixed various collision errors and clipping across all stations and along the route.
  • Fixed various camera clipping issues – players can no longer fly through iconic buildings.
  • Fixed flowerpots attachment to fences at Long Eaton station
  • Fixed text at the end of ‘The Night Train’ scenario from disappearing quickly
  • Fixed various spelling errors

class 158:

  • Passengers no longer stand in the vestibules and block the player
  • Added two help tips that show the player how to open doors using shortcuts.
  • Added a set to set the Reverser to “Off” in the tutorial.
  • Added animations and a toggle to Clipboard light switch.
  • Added DSD pedal animation and sounds
  • Door panel buttons should function as expected.
  • Window wipers now properly clear rain/snow.
  • Changed wiper mode speeds for different slow and fast settings.
  • Raised driver view point by 5cm
  • Allowed gangway door to be opened from opposite cab of two coupled units.
  • Cab Dial needles can now be seen at night with cab lights off
  • Taillights are now correctly red.
  • Train should work as expected when taking over from the AI after being previously coupled
  • Adjusted platform height at Syston station
  • Adjusted Vigilance penalty and pedal emergency timers to align with real-life setups.
  • Changed Traction Isolation and Vigilance Isolation to be toggleable, and made it so that the glass bar is removed when you toggle them
  • Changed orange swooping line on the exterior of the 158 shall now end with a sharp point, based on community feedback and reference images.
  • Ensured climb up options for all doors
  • Ensured that all guard panel buttons are clickable, and that buzzer has audio.
  • Ensured Starting engine with “Aux lights” extinguished will not trip Alternator Excitation
  • Ensured “local control” only shuts off the local engine and the engine can be restarted by pressing Engine Start
  • Implemented Fault Lamp Test – When the fault lamp test button is pressed the Engine Stop and both Transmission Fault lights are illuminated.
  • In both 52 and 57 variants, the key will now correctly disappear once players have stopped interacting with the key VHID in the guard panel.
  • Cab gauges will now be visible if instrument lights are inactive or when in direct sunlight.
  • Brake demand light will now flash when brake demand is triggered and the TPWS/AWS reset button has not been pressed.
  • Prevented players form being able to click the front coupler in external views.
  • Disabled Sander and Uncouple button lights from illuminating
  • Removed ability to interact with the second man’s seat window through the front cab door
  • Removed “ripple” visual effect on front window texture
  • Reduced amount of sliding and slipping in conditions with bad adhesion
  • Fixed areas where the model and textures were low resolutions
  • Fixed texture seam alongside the side of the reverser handle
  • Fixed Class 158 Head/Tail light mimic panel to display marker lights as intended
  • Fixed AI trains so they can couple without issue
  • Fixed issues with lighting in the passenger compartments
  • Fixed an issue causing to guard panel local door to not work as expected in the Open position
  • Fixed lighting on the rear of the train at the start is showing red and white (service 5C20)
  • Fixed issue preventing sanding to never be applied on rear coach
  • Fixed Blue Door light to stay illuminated until all doors in the consist are closed and interlocked
  • Fixed coupler button logic (to establish jumper cable connection the “Couple” button has to be pressed with reverser in Neutral)
  • Various fixes to audio
  • Various changes to emergency brake physics and logic
  • Various physics improvements

class 43 hst:

  • You can now sit in passenger seats once again
  • Passengers will correctly board and disembark, and will not go through staff/guard doors.
  • HST cars should be in the correct order
  • Removed blocked windows of Mk3 TGS Coach and added interior model for rear side guards area.
  • [PS4/XB1] Fixed text appearing blurry and illegible on decals
  • Fixed issues with shadows casting behind decals on Mk3 coaches
  • Fixed an issue preventing players to interact with the gangway doors
  • Fixed an issue where the TPWS trips with penalty brake on entry to Nottingham (approach C-Line below 48 mph, the TPWS should not trip)
  • Fixed DRA and AWS isolate switches being reversed in operation
  • Fixed ‘Not Quite Awake’ scenario to now start with the HST’s reverser facing “Forward”
  • Fixed issue where doors appeared open after closing them from a distance
  • Fixed gangway doors to correctly display “Open/Closed”

TSW 3: Midland Main Line is available now on SteamXbox One, Series S|XPlayStation 4, PlayStation 5 and Epic Games Store!