Campaign Complete!
And just like that, our campaign comes to an end.

It’s been quite the ride, and we’re delighted to have had you along with us! It’s not always been straightforward, but we set out on this Kickstarter journey not really knowing what to expect.
As a small indie developer who is self-publishing for the first time, we knew that raising awareness of the project is a tough challenge – especially with the situation the video games industry is currently facing.
So it genuinely means a great deal to us all that you put your trust in us and joined our community. There’s a lot going on in the world at the moment and we don’t take for granted that you decided to support us with your pledges even before playing a demo of the game.
From this point on, we’ll continue to keep you updated across major developments via Kickstarter updates like this one – although if you’d like more regular updates please consider joining our Discord or keeping an eye on our social channels (if you’re not already doing this!)
Now the Kickstarter campaign has ended, if you know of anybody else who might be interested in LMS2, please do point them towards our Steam page. Anybody who Wishlists the game there will really help us to continue to build momentum – which gives us a better chance to be seen by more people there.
Once the campaign ends, we’ll be setting up everything in Kickstarter’s pledge manager so we’ll be in touch next week to start getting the reward fulfillment information such as names for credits, Discord roles etc.
For now, we’ll leave it with one last thank you to all our backers – from the bottom of our hearts.
