Skyhook games is a well-established studio working with key publishers both on game development and with an internal outsourcing group. Built on the back of years of experience in simulation and open-world, we have an opportunity for a remote contract 3d realistic character real world creature artist to work on a new project. Animals like foxes, deer, ducks… are what we are looking for. This role can be offered remote. The contract length is negotiable.

If you are an experienced 3d real world creature artist, looking to take the leap into cutting edge technology, pushing open-world to the limits and helping create a pivotal experience of exploration and discovery, reach out to us and be part of our world!

What will you do?

  • Design and create the world with the people and creatures that bring the story and play to life
  • Our characters are the embodiment of the player’s experiences and their interactions when they play – how they look, feel and interact with other living things
  • Design in-deep customization and functionality to character real world creature assets for the game’s specific needs
  • Work with a broad range of digital tools for sculpting, modelling and texture painting, with fundamental basis in observational art creation and an explicit attention to detail
  • Ability and understanding of production techniques e.g. high-low poly baking, modular asset creation, PBR, 3d particles, environment animation, sculpting, prototype, texture & light beautiful and immersive worlds. Level creation experience and rendering.
  • We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters
  • Work within Character creature art asset production for all projects
  • Work independently and alongside the Art Director and Senior Artists to achieve task creative and production goals
  • Work with the Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues

What skills do you need?

  • Ideally, a minimum of 2+ years of post-secondary educational experience in 2D and 3D art production, or equivalent
  • A comprehensive modelling and texturing portfolio showing 3D character creature art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery
  • Bipedal and quadruped characters experience
  • Experience using 3DStudio Maya for 3D modelling and Photoshop for texturing
  • Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production
  • A full understanding of all current generation production workflows as they pertain to character art asset production – including an understanding of PBR/Lighting pipelines and shader tools
  • A keen understanding of the human body and facial anatomy; form, structure and silhouette in respect of economical and appropriate modelling for game target assets and polycounts
  • Has a detail-obsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space
  • Positive, solution-oriented individual with a passion for making great game art in a team setting
  • Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices
  • Self-motivated and flexible, with excellent communication skills
  • Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific real-world references and individual concepts, mood boards and directed styling cues
  • Consistent delivery of high quality art: on-spec and on-time
  • Proven development experience, ideally having at least one shipped console title credited as a character artist


If you have the skills and are up for the ultimate open-world challenge, please send your CV, real world creature portfolio (no dragons please) and cover letter to: [email protected]


Skyhook Games are an equal opportunities employer and is committed to having a diverse workforce and inclusive environment. Reasonable adjustments will be made for candidates with a disability.