Assistant Producers at Skyhook Games work in close collaboration with internal and external development to help deliver game projects to quality, on time, and to budget.
An Assistant Producer is expected to liaise directly with other internal producers, designers, artists, programmers and external stakeholders to ensure that projects are running smoothly and blockers are resolved in short order. They are at heart problem solvers, and are key roles within Skyhook.
About Skyhook Games Studio
This is such an exciting time to join Skyhook Games and we are currently on the lookout for superstars to join our team. We recently moved into brand new offices in the trendy “Baltic Triangle” area of Liverpool City Centre and offer flexible working schedules as well as a collaborative, supportive culture.
Aside from our exciting growth plans, the best thing about Skyhook Games is the people. We offer a fun, creative and inclusive place to work and are passionate about flexibility and providing a work/life balance for all our team. We offer an improved benefits package including extra holidays, an additional buy and sell holiday scheme, contributory pension, enhanced cost savings scheme, flexible working hours, free parking, remote working options and ongoing training.
You'll be responsible for
- Ownership of at least one concurrent day-to-day client relationship; being one of the key faces of Skyhook
- Maintaining daily contact and communication with internal teams, unblocking them where necessary and ensuring that risks to project timelines are communicated internally as soon as they appear
- Identifying project needs and ensuring the pipeline of work is maintained
- Building relationships with external clients and internal teams across multiple projects
- Assisting the team with any issues that may arise
The ideal candidate would have
- Experience in a similar production role to bring at least one product through a project life cycle
- Experience of being the point-of-contact for external partners and clients, maintaining friendly professionalism – whilst also being the go-to-person internally if any members of the development team have any issues that require resolving
- Previous experience of working in a team
- A strong eye for detail
- Strong interpersonal and communication skills
- Built a reputation, both internally and externally, as a great problem solver
- Experience of working with remote teams and multiple gaming platforms
- A passion for games, with an understanding of the motivations of players and how decisions we make affect their experiences
- A proactive problem-solver, wanting to take ownership of projects and increasing their skill set in production
- Some familiarity with a range of project management software – including Jira, Confluence, Trello etc. is preferred